Dr. Vicki Bealman « Teacher Connection / Documents / Calendar
: Dr. Vicki Bealman (Room 206)
Phone: 352-259-3777 Ext. 204 OCTOBER 26, 2015 - OCTOBER 30, 2015
All Classes are using Moodle
All Study Materials, Study Guides, and Activities are detailed and available
Students are able to access materials for study outside of class if necessary
Students who miss class are able to review what was covered and not fall behind
This course provides instruction for Computer Fundamentals. Enhanced workplace performance will be discussed throughout course. Students will have a general knowledge of different operating systems. The students will have an understanding of the information technology industry, and any emerging technologies, they will be aware of. The students will have a keen awareness of microprocessors, digital computers, and programming languages. There will be a general understanding of the seven layers of the Open Systems Interface (OSI) model. Students will also have knowledge of hardware, software, how to best utilize email, and a general understanding of some management functions. Learn to utilize presentation software and equipment proficiently.
Students will have mastered the material in Chapter Four when they can:
- Identify the general categories of programs and apps
- Describe how an operating system interacts with applications and hardware
- Differentiate among the ways you can acquire programs and apps: retail, custom, web app, mobile app, open source, shareware, freeware, and public-domain
- Identify the key features of productivity applications: word processing, presentation, spreadsheet, database, note taking, calendar and contact management, project management, accounting, personal finance, legal, tax preparation, document management, support services, and enterprise computing
- Identify the key features of graphics and media applications: computer-aided design, desktop publishing, paint/image editing, photo editing and photo management, clip art/image gallery, video and audio editing, multimedia and website authoring, media player, and disc burning
- Identify the uses of personal interest applications: lifestyle, medical, entertainment, convenience, and education
- Identify the purpose of software used in communications
- Identify the key features of security tools: personal firewall, antivirus programs, malware removers, and Internet filters
- Identify the key features of file and disk management tools: file manager, search, image viewer, uninstaller, disk cleanup, disk defragmenter, screen saver, file compression, PC maintenance, and backup and restore
Required student assignments;
- MICROSOFT EXCEL PROJECT - DUE OCTOBER 30
***FOUNDATIONS OF PROGRAMMING***
This course introduces concepts, techniques, and processes associated with computer programming and software development. Topics covered in this course include careers in software development, data types, iterative and non-iterative program control structures, different types of programming languages, software development and maintenance, software testing, program design, and information security associated with programming.
Last week we previewed Visual Basic. We learned the important parts of a Visual Basic Express project. We saw that a project is built on a form using controls (also called objects).
This week, the objectives for students are;
In this chapter, you will be able to;
- The advantages of looping
- Using a loop control variable
- Nested loops
- Avoiding common loop mistakes
- Using a for loop
- Common loop applications
Required (In Moodle)
CHAPTER 5 REVIEW EXERCISE #2 - OCTOBER 26
CHAPTER 5 PROBLEM SOLVING - OCTOBER 28
PROJECT "GAME ZONE" - OCTOBER 30
This course will provide students with the knowledge and tools necessary for basic computer programming. The programming software used will be Microsoft Visual Basic, and Game Development Software. Students will learn to design, code, and test, maintain, and document structure programs.
Review and Preview
Visual Basic is object-oriented, where objects are reusable entities of code. In the first two chapters, we have used several “built-in” objects: button controls, label controls, text box controls, Date object and Random objects. Having these reusable objects available makes our programming life much simpler, reducing the need to write and rewrite code.
In this class, we learn , learn and to .
DESIGN AND PROTOTYPE OF APPLICATIONS
Students will learn;
- the terminology of object-oriented programming (OOP)
- to create our own objects
- learn to extend existing objects
- customize them for our use (the idea of inheritance)
Required student assignments;
- PROTOTYPE DRAFT #2 – OCTOBER 22
- VIDEO CONCEPT – OCTOBER 26
- Updated Video Concept – OCTOBER 28
- VIDEO – OCTOBER 30 (FORMAT UPLOADABLE TO YouTube)
August 6, 2015 – December 18, 2015
Students will develop an awareness of the changes taking place in the information age and how they fit into an evolving society. They will develop the “big picture” of database design and how to best organize data according to business rules and/or client needs strategies.
This week students will learn;
Required student assignments;
***WEB DEVELOPMENT TECHNOLOGIES***
January 6, 2016 – May 20, 2016
Students will demonstrate proficiency on the principles of design, demonstrate proficiency planning an effective website, demonstrate proficiency formulating a website, demonstrate proficiency using web development tools and techniques, demonstrate proficiency using specialized web design software, demonstrate proficiency gathering and preparing web content, demonstrate an awareness of preparing a website for launch, use oral and written communication skills in creating, expressing and interpreting information and ideas, and solve problems using critical thinking skills, creativity and innovation.
2015-2016 SCHOOL CALENDAR - 2015-2016 SCHOOL CALENDAR
COMPUTER FUNDAMENTALS COURSE SYLLABUS - COMPUTER FUNDAMENTALS COURSE SYLLABUS
DATABASE ESSENTIALS COURSE SYLLABUS - DATABASE ESSENTIALS COURSE SYLLABUS
Dr Bealman Classroom Management Plan 2015-2016 - Dr Bealman Classroom Management Plan 2015-2016
FOUNDATIONS OF PROGRAMMING COURSE SYLLABUS - FOUNDATIONS OF PROGRAMMING COURSE SYLLABUS
PROGRAMMING ESSENTIALS COURSE SYLLABUS - PROGRAMMING ESSENTIALS COURSE SYLLABUS
WEB DEVELOPMENT TECHNOLOGIES COURSE SYLLABUS - WEB DEVELOPMENT TECHNOLOGIES COURSE SYLLABUS